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    Controversial posts made by Angleter

    • RE: Member State Applications

      @Galilaus said in Member State Applications:

      Nation Name in RP: Democratic Republic of Galilaus
      Nation Name on NationStates: Galilaus
      Puppet: None

      Map plot requested: 43

      Capital city: Pisa
      Currency: Kopernik
      National language(s): English, Italian

      Head of State: President Antonio Galilei
      Head of Government: Prime Minister Maria Chiara Carrozza
      Governing party: Il Popolo per un Nuovo Rinascimento (The People for a New Renaissance)

      European Councillor: Mr. Fausto Bertinotti

      Current participation in other regions: None
      Past participation in other regions: None

      My country accepts the Constitution and the Acquis Communautaire (Y/N): Yes

      Added!

      posted in Welcome Centre
      A
      Angleter
    • RE: [OLD] EU War System v.4

      PRODUCER NATIONS


      As in every world, some countries produce weapons, and others do not. In our universe, real-world weapons producers are represented by specific nations.

      In order to apply for an open producer spot, you must:

      • Have an NS economic level of Thriving or higher
      • Have an NS Arms Manufacturing Sector of at least 5,000
      • Spend at least 10% of your NS government budget on defense

      The current producer spots are:

      • Australia, Commonwealth of: FREE!
      • China, People's Republic of: FREE!
      • France, Republic of: Angleter
      • Germany, Federal Republic of: Rhine Ruhr
      • India, Republic of: FREE!
      • Iran, Islamic Republic of: The Sahrawi Union
      • Italy, Republic of: Vayinaod (The Weiss Isles)
      • Israel, State of: Fremet
      • Spain, Kingdom of: FREE!
      • Sweden, Kingdom of: Reitzmag
      • Union of Soviet Socialist Republics & successors: Icholasen
      • United Kingdom of Great Britain and Northern Ireland: Gallorum (French Albyon)
      • United States of America: Duxburian Union

      WARNING: Any current producers who fail to meet the producer requirements upon the next monthly IC update will lose their spots.


      Custom Military Classes, Units, and Systems

      Any nation with an economic level of Powerhouse or higher and 10% or higher defense spending may develop its own custom classes of units and weapon systems within realistic dimensions, capabilities, and time frames.

      In order to develop a custom class or weapon system, an eligible nation must already possess at least one unit or weapon of that type. For example, if Nation A wants to develop a new class of supercarrier, it must already possess at least one unit of an existing class of supercarrier to work off of.

      Any nation with an economic level of All-Consuming or higher and 20% or higher defense spending may develop its own custom units within realistic dimensions, capabilities, and time frames.

      In order to develop a custom unit, an eligible nation must already possess its components when applicable, or a similar unit when applicable. For example, if Nation A wants to develop a drone carrier, it must already possess at least one unit of an existing carrier and an existing drone to work off of.

      Any nation with an economic level of Frightening and 30% or higher defense spending may develop its own custom classes, units, and weapon systems from scratch, within realistic dimensions, capabilities, and time frames.

      posted in Warzone
      A
      Angleter